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Vehicle rules for the WRECKLESS.


Jailbreak your ride and take to the streets with the FULL AUTO vehicle rules for Cy_BORG

  • Drive fast and loose with engaging rules for abstract play.
  • Crunchy enough to keep things interesting. Lightweight enough to keep things fast.
  • Partake in high speed violence with rules for gunfights between vehicles.
  • Fuck up the city streets with 4 new apps.
  • Hotwire fully stated vehicles, both new and from the core book. Hijack a hoverboard and become the Green Goblin.
  • Crash screaming headfirst into your enemies with risky collision rules.
  • Roll The Bones to plan your route and encountered hazards on the fly with the Road Event table.
  • Keep a copy in your glovebox with a printable 8 page mini booklet version (assembly instructions here)

FULL AUTO gives punks a straightforward set of rules with enough crunch to create engaging car chases through the streets or canals of CY.

And while you're at it check out A Botched Delivery - a 3rd³ party adventure for Cy_BORG featuring the Full Auto rules


FULL AUTO is an independent production by ROLL THE BONES and is not affiliated with Stockholm Kartell. It is published under the CY_BORG Third Party License.

CY_BORG IS ©2022 STOCKHOLM KARTELL.

StatusReleased
CategoryPhysical game
Rating
Rated 4.9 out of 5 stars
(7 total ratings)
AuthorRollTheBones
TagsCyberpunk, cy-borg, Driving, Fantasy, mork-borg, OSR, Tabletop role-playing game, Vehicles

Purchase

Buy Now$3.99 USD or more

In order to download this zine you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:

FullAuto_Vehicle Engagement Rules for Cy 1.1.pdf 3 MB
FULL AUTO a4 mini booklet v 1.3.pdf 826 kB
Full Auto Txt V1.1.txt 5 kB

Development log

Comments

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Does this contain anything/work for aerial/hover vehicles- At the most extreme, spaceships? Been trying to find something that could work for a more galaxy-spanning campaign I'm working on! 

(+1)

Sounds cool!

There's nothing in the rules that separate aerial vehicles from ground or water vehicles, as it's assumed that those aspects would most likely apply narrative differences to an encounter rather than anything mechanical (and if it does it'd be simple enough to make a table call)

The rules mainly deal with a speed mechanic and how that affects everything else - Aiming at something going faster than you, ramming into something, getting into an accident, etc.

So although I can confidently say that while it would work for flying vehicles, you'd have to hack it if you wanted to add any additional floaty meat to those areas. 

Hope that helps!

(1 edit)

Ah, understood! I'm luckily no stranger to hacking so I'll see to it once I'm able to snag a copy for myself as, my intentions aside, these rules sound quite helpful to have regardless- thank you!

(+1)

I can't afford anything right now, but I just wanted to comment that this is making me so impatient for CY_Borg! The previews look great, I think you did a good job on the graphic design.

(1 edit)

Thanks very much! With it being a reference book I really wanted it to be clear and easy to navigate, particularly because I wanted to eventually squeeze it onto a single sheet of a4. Overall I'm very happy with it!


Cy_Borg is a great system. I'm sure you'll love it once you can get your hands on it.

(+1)

Is there plans for a physical version of this?

I'm not sure yet. The original plan was to create rules straightforward enough to be printable as an a7 booklet at home. The whole thing currently comes in at 8 pages. I'll be adding the printable booklet version soon!


There's plan's to expand the rules with more vehicle examples and some vehicle chase adventures, which would be substantial enough to do a print run, but I don't know when I'll get onto that.

Hopefully that partially helps!