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Does this contain anything/work for aerial/hover vehicles- At the most extreme, spaceships? Been trying to find something that could work for a more galaxy-spanning campaign I'm working on! 

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Sounds cool!

There's nothing in the rules that separate aerial vehicles from ground or water vehicles, as it's assumed that those aspects would most likely apply narrative differences to an encounter rather than anything mechanical (and if it does it'd be simple enough to make a table call)

The rules mainly deal with a speed mechanic and how that affects everything else - Aiming at something going faster than you, ramming into something, getting into an accident, etc.

So although I can confidently say that while it would work for flying vehicles, you'd have to hack it if you wanted to add any additional floaty meat to those areas. 

Hope that helps!

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Ah, understood! I'm luckily no stranger to hacking so I'll see to it once I'm able to snag a copy for myself as, my intentions aside, these rules sound quite helpful to have regardless- thank you!

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I can't afford anything right now, but I just wanted to comment that this is making me so impatient for CY_Borg! The previews look great, I think you did a good job on the graphic design.

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Thanks very much! With it being a reference book I really wanted it to be clear and easy to navigate, particularly because I wanted to eventually squeeze it onto a single sheet of a4. Overall I'm very happy with it!


Cy_Borg is a great system. I'm sure you'll love it once you can get your hands on it.

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Is there plans for a physical version of this?

I'm not sure yet. The original plan was to create rules straightforward enough to be printable as an a7 booklet at home. The whole thing currently comes in at 8 pages. I'll be adding the printable booklet version soon!


There's plan's to expand the rules with more vehicle examples and some vehicle chase adventures, which would be substantial enough to do a print run, but I don't know when I'll get onto that.

Hopefully that partially helps!